Search found 134 matches

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by Chillblaze
Mon Jan 22, 2018 1:39 pm
Forum: Game Discussion
Topic: Contests are skewed
Replies: 1
Views: 16

Re: Contests are skewed

They invested to start that cycle and you can invest double to place in that chain. ;)
by Chillblaze
Sun Jan 21, 2018 7:53 pm
Forum: Bugs & Suggestions
Topic: Formation not saving
Replies: 1
Views: 26

Re: Formation not saving

You probaly have higher level units in the mix. Compositions tend to auto-replace lower with higher levels even its just few troops. So if you buy lvl 8 archers from shop but your own archers are lvl 7 all the stacks will be replaced with 1 stack of lvl 8 archers (even if you never put them on the b...
by Chillblaze
Sun Jan 21, 2018 7:39 pm
Forum: Bugs & Suggestions
Topic: Suggestion: recruiting units on map with levels higher than 2
Replies: 4
Views: 72

Re: Suggestion: recruiting units on map with levels higher than 2

They have no building time and can be spammed quite often considering the number of camp respawns per day. Now lets imagine how 3-4 players can easily spam your castle with full stacks of lvl 13 orcs , berserks , elemental mages , mounted archers and random gold drops every day. They can buy them in...
by Chillblaze
Sun Jan 21, 2018 3:19 pm
Forum: Game Discussion
Topic: Transmute Auto Select
Replies: 3
Views: 166

Re: Transmute Auto Select

Its better to transmute 3 green and 1 blue for 50 points plus better chance at getting another blue. Skill/set based blue items have higher chance of getting more blues from greens. Legendary and divines are best to be transmuted 4 at a time. Exclude from transmutation tick will be nice but manual s...
by Chillblaze
Sat Jan 20, 2018 7:37 pm
Forum: Game Discussion
Topic: how to get a response from support
Replies: 3
Views: 118

Re: how to get a response from support

I hear that they answer faster on fb.
Support mail is probably spammed with hundreds of messages so it takes 3-7 days.
by Chillblaze
Sat Jan 20, 2018 7:24 pm
Forum: Game Discussion
Topic: National Power needs to be reworked
Replies: 9
Views: 259

Re: National Power needs to be reworked

Thats exactly what I am saying and who will risk to migrate and get wrecked? Those houses claiming they will move elsewhere to balance are joking with you guys :lol: Forced balance is also out of question... I get the feeling that you prefer old system so you can move where Johny is...Even if he goe...
by Chillblaze
Sat Jan 20, 2018 1:48 pm
Forum: Game Discussion
Topic: National Power needs to be reworked
Replies: 9
Views: 259

Re: National Power needs to be reworked

xukaiwen wrote:
But they are happy were they are.

Sorry to take this out of context but it simply answers all your questions...
It doesn't mather how is calculated if most prefer one sided war.
by Chillblaze
Fri Jan 19, 2018 5:36 pm
Forum: Game Discussion
Topic: Cheat bombarders ability open fire.
Replies: 38
Views: 669

Re: Cheat bombarders ability open fire.

The way you are proposing this "nerf" will make them stronger = use another skill at the same time... I will firestorm part of your front and at the same time discharge rockets at that same stack of units. Therefore breaking your frontline faster than before. Hm.. what if i chain another a...
by Chillblaze
Fri Jan 19, 2018 1:57 pm
Forum: Bugs & Suggestions
Topic: Members in Capital Classification [Suggestion]
Replies: 6
Views: 109

Re: Members in Capital Classification [Suggestion]

Lol Mihail we have better things to do than comparing ids of hundred members. Plus thats very simple to code.
by Chillblaze
Fri Jan 19, 2018 1:25 pm
Forum: Bugs & Suggestions
Topic: Suggestion: recruiting units on map with levels higher than 2
Replies: 4
Views: 72

Re: Suggestion: recruiting units on map with levels higher than 2

They had higher level troops but how would both of you feel after your garrison gets cleaned by bunch of myrmidons just because someone rushed castle to unlock them first... Or after your main army gets wrecked by someone with bunch of neutrals and paid heroes... They became almost useless but nerf ...
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