My last post did not get a lot of attention, assume it was too long to read. So I made better one and will post in pieces adding details.
High difficulty, high reward, cooperation intensive game mode. Inherits features from Crucible of Fire and Raids.
High level Mechanics:
Opens at team level 40.
Have 1 daily reset.
3 participants: 1 opener and 2 assistants.
3 Gates (waves) open one by one. Each next wave is more difficult than previous.
Only 10 heroes allowed (to keep challenge for those who has a lot of heroes). Attempts unlimited.
HP and energy is preserved after each fight (both for enemies and heroes)
Each enemy wave has specific, puzzling composition to be countered. Typically is should be 4 “general” and 1 “special” enemies. But can leave area for imagination like mono-bosses, or few special enemies.