Greeting Commanders! The next update is coming soon, with it we are reworking all the heroes from the game. Check details below:
Rufio
Chopping Blade
Changed from area of affect damage to high single target damage with a small amount of splash damage.
Developer’s Note: Previously this ability did area damage, which meant the average damage per enemy unit was relatively low and it rarely led to killing blows. Now the target unit takes the brunt of the attack and is more likely to be killed.
Destructive One
No longer reduces the number of troop groups that Rufio can lead into battle. Damage multiplier slightly adjusted.
Developer’s Note: Previously players would hesitate before learning this ability because it reduced the number of troops that could be deployed. Removing that downside resolves this problem.
Avril
Ice Vortex
Changed from area of affect damage to high single target damage with a small amount of splash damage.
Developer’s Note: Previously this ability did area damage, which meant the average damage per enemy unit was relatively low and it rarely led to killing blows. Now the target unit takes the brunt of the attack and is more likely to be killed.
Blizzard (Active)
Unlocks at level 4 (was 5), freezing damage slightly increased, costs 3 mana (was 2).
Gifted Mage
Unlocks at level 5 (was 4).
Rapid Cast
New ability, unlocks at level 10, replaces “Double Cast”.
Allows all of Avril’s spells to be cast twice, and when upgraded, reduces the cooldown time of Avril’s spells.
Vallari
Crackling Flames
The chance of an attack splitting into multiple flares has been reduced to 25% from 100%.
Rain of Fire (Active)
Fireball damage increased, now costs 3 mana (was 2).
Burning
New ability, unlocks at level 5, grants a damage over time burning effect to all of Vallari’s fire attacks.
Fire Dance (Active)
Costs 4 mana (was 3)
Removed her “Energy Potion” ability
Developer’s Note: Previously, Vallari’s damage output was a bit too high, affecting the overall balance of the game. To address this, we weakened her “Crackling Flames” ability accordingly and added a new “Burning” ability to accentuate her defining characteristic.
Avalon
Summon Archers (Active)
New ability, unlocks at level 2, costs 1 Energy.
Avalon summons a group of Archers to assist in battle. The higher the level of your stronghold, the higher the level of the Archers summoned. The greater Avalon’s Command, the greater the Power of the Archers summoned.
Developer’s Note: The ability “Capture Resources” saw little use in the previous version. We decided to replace it with a summoning ability to accentuate
Avalon’s leadership role.
War Horn
New ability, unlocks at level 3. When Avalon takes the battlefield, he blows his War Horn, increasing the attack speed of nearby allies.
Ardent Aura
New ability, unlocks at level 5. Avalon leads an extremely disciplined army. When he is on the battlefield, all allied humanoid units have their max hit points increased.
Developer’s Note: To underline Avalon’s leadership role, we replaced “Focus Fire” with “Ardent Aura”.
Natural Leader
Unlocks at level 10 (was 3). Can be upgraded to increase the Bronze supply cap of your army.
Removed his “Capture Resources” ability
Removed his “Focus Fire” ability
Removed his “Shared Ambition” ability
Because “Shared Ambition” is being removed, after the update any Peasants previously summoned by that ability will automatically be removed from your army. The gold value of these troops will be returned to you in the mail.
Elena
Strategic Retreat (Active)
Unlocks at level 1 (was 5), can be casted for free (used to cost 1 Energy).
In battle, Strategic Retreat has a standalone cooldown timer.
Developer’s Note: You can now use Strategic Retreat whenever you see fit, without having to worry about an energy cost. This change is intended to underline the strategic purpose of this ability.
Call the Cavalry (Active)
Unlocks at level 2 (was 1), costs 1 Energy (was free)
Elena summons a group of Lancers to assist in battle. The higher the level of your stronghold, the higher the level of the troops summoned. The greater the hero’s Command, the greater the number of troops summoned.
Saving Lives
Unlocks at level 3 (was 2)
Ready and Willing
Unlocks at level 5 (was 3)
Magic Resistance
New ability, unlocks at level 10. When Elena is deployed, the magic damage taken by all allied units is reduced by a certain percentage.
Removed her “Royal Treasure” ability
Vega
Mana Barrier (Active)
Greatly increased the health of the Mana Barrier.
Favor of the Sun God (Active)
Costs 5 mana (was 3).
Virion
Light’s Safeguard
Changed from granting invincible defense to reducing damage received by 95%.
Developer’s Note: Virion was too powerful with his invincible shield bubble active, which proved too large a challenge for rectifying game balance. This change remedies that issue.
Lionheart Blade
Changed from area of affect damage to high single target damage with a small amount of splash damage.
Developer’s Note: Previously this ability did area damage, which meant the average damage per enemy unit was relatively low and it rarely led to killing blows. Now the target unit takes the brunt of the attack and is more likely to be killed.
Summon Swordsmen (Active)
Costs 3 mana (was 1).
Virion summons a group of Footmen to assist in battle. The higher the level of your stronghold, the higher the level of the troops summoned. The greater the hero’s Command, the greater the number of troops summoned.
Crusader Shield
Greatly reduced the damage mitigation effect during morale boosts.
Developer’s Note: Crusader Shield was too powerful during morale boosts, affecting the balance of battles. To address this, we decided to weaken the effect of this ability.
Crusader Resurrection (Active)
Costs 4 mana (was 3).
Gan
Summon Treant (Active)
Greatly increased the Treant’s health and damage.
Earthquake (Active)
Increased the damage dealt, and greatly increased the damage dealt to fortifications.
Tiadrin
Glory Hammer
Changed from area of affect damage to high single target damage with a small amount of splash damage.
Developer’s Note: Previously this ability did area damage, which meant the average damage per enemy unit was relatively low and it rarely led to killing blows. Now the target unit takes the brunt of the attack and is more likely to be killed.
Sacrifice (Active)
Increased the damage radius while slightly reducing the damage dealt. Costs 4 mana (was 3).
Gazul
Fearsome Aura
Unlocks at level 2 (was 3).
Skeleton Sacrifice (Active)
Unlocks at level 3 (was 4), and can now be casted for free (was 2 mana). Greatly increased the summoned Skeleton Titan’s health and damage.
Skeleton Mastery
New ability, unlocks at level 4. Gazul excels at leading skeletal troops into battle. When he takes to the battlefield, all allied Marauders, Ravagers, Stalkers,
Acolytes, Occultists, Warlocks, and Pikemen have their damage and max health increased.
Immortal Strength
New ability, unlocks at level 5. Gazul’s immortal power grants extra power to undead units around him. When he is on the battlefield, all allied undead units have their max hit points increased by a certain percentage.
Soulless Scourge (Active)
Slightly increased the damage dealt. Costs 5 mana (was 3).
Developer’s Note: As the only necromancer hero, we wanted to highlight Gazul’s ability to lead undead armies. To achieve this, we added the “Skeleton Mastery” and “Immortal Strength” ability auras. At the same time, we weakened his active ability “Soulless Scourge”.
Removed his “Soul Rip” ability
Removed his “Necromancy” ability
Cleo
Tome of Creation (Active)
Damage reduced. Costs 5 mana (was 3).
Developer’s Note: As a largescale crowd-control ability with significant damage, “Tome of Creation” has a large impact on balance. After synthesizing various sources of feedback, we decided to weaken this ability.
Wraxius
Soul Blast (Active)
Wraxius can cast Soul Blast only after placing lanterns on the battlefield. There is no ability cooldown—as long as there are lanterns on the battlefield, the ability can be cast.
Imprisoned Spirit (Active)
Greatly increases the spirit’s damage and health. Costs 4 mana (was 3).
Rose
Spider Web (Active)
Doubled the area covered by the web.
Grimms
Siege Mastery
New ability, unlocks at level 4. When Grimms is on the battlefield, the siege weapons of all races have their damage and max hit points increased by a certain percentage.
Ammo Wagon
Unlocks at level 5 (was 4).
Reload Ammunition (Active)
Unlocks at level 10 (was 5).
Removed his “Siege Master” ability
Gafgar
Startling Blow
Changed from area of affect damage to high single target damage with a small amount of splash damage.
Developer’s Note: Previously this ability did area damage, which meant the average damage per enemy unit was relatively low and it rarely led to killing blows. Now the target unit takes the brunt of the attack and is more likely to be killed.
Repairman
New ability, unlocks at level 3. When Gafgar is on the battlefield, all allied mech units have their max hit points increased.
Dwarf Warrior Specialist
Unlocks at level 4 (was 5).
Temporary Repair (Active)
Unlocks at level 5 (was 4).
Iron Shield (Active)
Increased the damage reduction and duration.
Removed his “Elite Drillmaster” ability
Nora
Fast Loading
Allows all of Nora’s abilities to be cast twice, and when upgraded, reduces the cooldown time of Nora’s abilities.
Jacques
Firestorm (Active)
Greatly reduced the amount of ammo expended, reduced the damage dealt by each bullet, and when upgraded, increases the firing duration.
Developer’s Note: Previously, using Firestorm would expend so much ammo that Jacques wouldn’t have enough ammo left over to get the most out of his other abilities. These changes do a lot help resolve those issues. The adjustments made to the firing time and the damage dealt by each bullet add more strategic depth by making players think more before deciding when to use.
Rocket Launcher
Reduced the ammo cost and slightly reduced the damage dealt.
Double Charge
Reduced the ammo cost and slightly reduced the damage dealt.
Bane
Ruthless
New specialty. Previously when learning “Barbaric Blessing”, the number of troops Bane could lead into battle was reduced by 1. This has now been changed into a specialty: Bane can lead only 1 troop group into battle.
Provoke (Active)
Unlocks at level 1 (was 2). Can now be casted for free (was 1 Energy).
No longer mitigates all damage when cast, only mitigates physical damage.
Ferocious Charge (Active)
Unlocks at level 2 (was 1).
Costs 1 Energy (was free). Damage doubled.
Barbaric Blessing
No longer reduces the number of troops that Bane can lead into battle, and no longer increases the Energy limit. Instead, now increases Stamina and physical damage mitigation.
Developer’s Note: What makes Bane special is his self-reliance and the fact that he does not need supporting troops to fight effectively. To reflect his, we made the troop reduction aspect into a specialty and increased his attributes.