dorianGREY wrote:hengli wrote:Guys, please wait for the next update to see other game improvements. This is just one change to help players to feel more protected in their own territory. Honor WILL be useful, so I am sure players won't want to waste it like this.
Why not give more detail to us rather than vague, statements? or less devblogs that are more like reading a 4th grade what i did on the weekend assignment (apologies if you write them mate, but they are about as fun to read as blank paper and give generally very fractional information to your community about what is going on.
Perhaps I came to this forum with the idea that the devs wanted community interaction and feedback but it seems patience or ask support on facebook/game rather than community help and discussion with the devs or community managers. The server merge might be community involved but so much of the community has asked why they are releasing new servers rather than letting old ones fill up with new blood.... and you guys can give no clear answer. So telling us to be patient is just silly, if you dont want to answer something, you just ignore it.
This info here is what we are ALL craving. thank you! you have my patience just for this direct statement mate and believe me and the other here when we say we ALL want the best community we can have where devs and players alike are listened to and heard. We have been a little disrespectful and for that I apologise, but we have been shown quite little respect ourselves as a community so far, and we truly hope that changes. You are a step in the right direction for that, the need another 1 or 2 of you.
hengli wrote:The thing is that I can only tell you guys things like I did just now when the content has been confirmed and will go online very soon. Regarding the requests to do a Dev Road Map or something similar, I will have to talk with the developing team responsible for the update and see what they think about the idea. Like I said content that comes in each update gets changed a lot before the final version, so this is really hard to do. I have some ideas to improve communication and other things with you guys, just need to talk with the rest of the team to see what they think about it.
hengli wrote:Blueynoes wrote:
So you can ask us to be more constructive, but it would go a long way if you were to be more constructive yourself by letting us know what you're actually working on to address player concerns. You don't have to, I'm just saying constructive feedback goes both ways.
Many changes in the game like hero balance changes and game features were done based on player feedback. But you have to understand that it takes time to develop anything in the game, announcing things before they are done only make players lose their patience and update plans often change. Based on that I can only tell players like I already do that we are working on certain things, I can't give specific details or dates.
Honor is useless? There is a shop coming this update.
Too much useless equipment? There is a feature coming this update.
Some colors have a lack of resource points and cities? This will be improved this update.
Realm merges? Our team is working on that and got all the feedback from the topic I created. It is coming very soon. And I already explained about the new servers part in my last post.
So, we are listening to player feedback and improving the game. It's not like the next update is just about the dev diary, it's just the subject they picked to talk about. That's it.
I am also aware about many game bugs that haven't been fixed and I will do my best to push the team to solve these problems. I am creating a topic now at the bugs section to organize that.
Zinek wrote:So you want me to spend my energy defending my city from attacks? People just flee when someone challenages them at your own city. How am I supposed to play the game. That solution doesn't fix the game at all. It would just solve one issue and create new ones.
musou wrote:Zinek wrote:So you want me to spend my energy defending my city from attacks? People just flee when someone challenages them at your own city. How am I supposed to play the game. That solution doesn't fix the game at all. It would just solve one issue and create new ones.
Give people who scouted your city an 'orange' flag, give people who have attacked your cities at least 1 in the last 12h a 'red' flag. Then you have a choice. Attacking people with no flag and more than 2k difference in power suffer more penalty (say half of your honor points, if your honor is 0, no attack allowed), win or lose. Attacking those who has red flag would give you bonus. Attacking orange flag would follow the same rule as now.
Think about new player who gets attacked by no reason, and it costs them 2h * 1 energy * 1 hero. And no, you stronger people would not spare newbies. I'm sure about it.
Is that enough to address your concern mate?