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dorianGREY
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Re: Response (Developer Diary Sept 4) Bullying

Sun Sep 10, 2017 12:25 am

+1 zinek, i like those ideas for changes.
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Re: Response (Developer Diary Sept 4) Bullying

Sun Sep 10, 2017 2:44 am

Zinek wrote:
My suggestion is that when a player challenges you and you are in your own territory and you flee instead of losing energy you get a 5 minute surrender debuff.

If you flee a duel in enemy lands you still lose energy as normal and still get the five minute debuff. This stops players from running back and trying again to snipe or attempt to attack a castle.

If you are in unclaimed land and flee a duel it's just energy loss.


Capturing a city makes the area unclaimed are the transition and 5 minutes debuff is way too small due to how long it can take to capture a city or forces the defender to camp at the city. I really don't see what is wrong with the 1 hour debuff, go do some PvE or fight so you don't get the debuff.
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Re: Response (Developer Diary Sept 4) Bullying

Sun Sep 10, 2017 4:41 am

Zinek wrote:

My suggestion is that when a player challenages you and you are in your own territory and you flee instead of losing energy you get a 5 minute surrender debuff.

If you flee a duel in enemy lands you still lose energy as normal and still get the five minute debuff. This stops players from running back and trying again to snipe or attempt to attack a castle.

If you are in unclaimed land and flee a duel it's just energy loss.

Also if you accept a duel you must field the power requirement you have to meet for your own castle level.

So for example if a castle 9 challenages a castle 8 the 9 must field 4700 as they do already in current game but the 8 has to field 4000 power.

This change makes i so people will stop fielding just heroes and actually play the game instead of not playing.

Thoughts ?


The ability to flee without losing anything in own territory is fair.

However losing energy in enemy territory is not that fair since you have included people wandering around for resources without any intent to attack city. Is it better to have a choice to put up a flag saying 'hey im just pve' that lasts about 8h? The flagged person cannot attack any city or being challenged.
 
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Re: Response (Developer Diary Sept 4) Bullying

Sun Sep 10, 2017 6:58 am

hengli wrote:
Blueynoes wrote:

So you can ask us to be more constructive, but it would go a long way if you were to be more constructive yourself by letting us know what you're actually working on to address player concerns. You don't have to, I'm just saying constructive feedback goes both ways.

Many changes in the game like hero balance changes and game features were done based on player feedback. But you have to understand that it takes time to develop anything in the game, announcing things before they are done only make players lose their patience and update plans often change. Based on that I can only tell players like I already do that we are working on certain things, I can't give specific details or dates.

Honor is useless? There is a shop coming this update.
Too much useless equipment? There is a feature coming this update.
Some colors have a lack of resource points and cities? This will be improved this update.
Realm merges? Our team is working on that and got all the feedback from the topic I created. It is coming very soon. And I already explained about the new servers part in my last post.

So, we are listening to player feedback and improving the game. It's not like the next update is just about the dev diary, it's just the subject they picked to talk about. That's it.

I am also aware about many game bugs that haven't been fixed and I will do my best to push the team to solve these problems. I am creating a topic now at the bugs section to organize that.


hengli, I applaud you because you have a job that can be thankless at times. I'm glad the developers are addressing some of the problems the players have been complaining about for months, but realistically, a lot of us saw within a week that the way the game was set up was simply not going to work. If I could figure that out without any experience writing code for a game, I'm surprised the developers couldn't identify such a simple problem. You can refer to my previous posts where I refer to the game as "Art of Cannibalism" and I predicted what is happening with most servers. One color or one person would simply edge everybody else out because resources are finite and the territory is too small. I commend you on adding cities, and mines, and dungeons but that will not solve the problem. It's a bandaid at best but you still have the same limitation of the small territory. It's a small box where you put in a bunch of hungry people and only leave a limited amount of supplies. What do you think will happen?

I used to get upset like many people whose comments I've read in this thread and I understand perfectly where they are coming from. When you have spent money/effort/time on the game and then the rug is pulled from under you simply because the game was not designed properly from the beginning, it can be quite discouraging. I can't speak for anybody else and don't presume to do so, I can simply go based on my experience and my observations. What people describe as being starved for resources is absolutely true. When the map is covered in one color and the rest of the kingdoms are limited to their capitals, what's left to do but abandon the server? Before anybody accuses me of being a sore loser, let me tell you, I am actually in an kingdom that OWNS the whole server and I chose to leave the House that decided all the power players would be under one kingdom. Why? Maybe I was able to see 2 or 3 steps ahead or maybe I just don't deal well with dictatorships and people who think owning a piece of land in cyberspace makes them all that but I knew it was a bad idea. Despite hearing all the arguments in favor of "unifying" all the players in the server under one kingdom, I have yet to hear one that truly makes sense and that doesn't stink of power-wallet players simply saying in a different way "I want to make sure all the money I spent on upgrades and troops doesn't go to waste." The straw that broke the camel's back for me was when one of these power-wallet players actually threatened another player because he had the audacity to complain. Since then I moved back to the capital and remain "houseless," I just run around, pick up a few supplies, do a few dungeons, and that's it, I'm done. Interestingly, there probably is nobody on that server waiting for servers to merge more keenly than I am because I'm dying to see what will happen, I have a feeling things will not go exactly as planned for all the people who are supposedly preparing for it, but then again, maybe it's just my imagination the same way it was my imagination when I thought the servers would end up being owned by one color or how allowing one color to dominate a server was a very bad idea .

Why am I still in the forum and why am I still in my server? It's actually quite simple, I'm enjoying the free drama. I play several other games that I believe are much better designed, are more fun, and encourage competition that is more fair (no, I'm not saying they are perfect, they are simply better in my opinion) and while I am waiting for things to upgrade or for things to be built, if I have nothing else to do, right at the very end is Art of Conquest. I used to sign on every 2 hours or so, now I might sign on every 2nd day if not less. No amount of gimmicks like a new raccoon race, an honor shop, messages giving me free linaris, really boring promotions (supply wagons, escorting them? give me a break, you guys have to do better than that!) will regain me as a fan. Sadly, I don't think I'm the only one who thinks this way (again, I'm not speaking for anybody else) and I am simply basing my opinion on the fact that you have just barely been able to break 6000 in this forum. When I joined, it was around 5500 and now, almost 3 months later, it has gained around 500 people. If this is just 10% of the people playing, that means there are only 60,000 players. Even if it's only 5%, that means there are only 120,000 players, still a really low number. You have a good sample of your audience here and a lot of them are providing awesome ideas. For whatever it's worth allow me to offer some advice: don't lose them the same way you lost me. Once you lose them, it will be very difficult, if not impossible, to get them back
Last edited by Krakatoa on Sun Sep 10, 2017 4:20 pm, edited 1 time in total.
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Re: Response (Developer Diary Sept 4) Bullying

Sun Sep 10, 2017 8:08 am

Aluminara wrote:
Zinek wrote:
My suggestion is that when a player challenges you and you are in your own territory and you flee instead of losing energy you get a 5 minute surrender debuff.

If you flee a duel in enemy lands you still lose energy as normal and still get the five minute debuff. This stops players from running back and trying again to snipe or attempt to attack a castle.

If you are in unclaimed land and flee a duel it's just energy loss.


Capturing a city makes the area unclaimed are the transition and 5 minutes debuff is way too small due to how long it can take to capture a city or forces the defender to camp at the city. I really don't see what is wrong with the 1 hour debuff, go do some PvE or fight so you don't get the debuff.


The five minute debuff is only for your land not unclaimed land but yea I agree five minutes is kinda short.
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Re: Response (Developer Diary Sept 4) Bullying

Sun Sep 10, 2017 8:10 am

musou wrote:
Zinek wrote:

My suggestion is that when a player challenages you and you are in your own territory and you flee instead of losing energy you get a 5 minute surrender debuff.

If you flee a duel in enemy lands you still lose energy as normal and still get the five minute debuff. This stops players from running back and trying again to snipe or attempt to attack a castle.

If you are in unclaimed land and flee a duel it's just energy loss.

Also if you accept a duel you must field the power requirement you have to meet for your own castle level.

So for example if a castle 9 challenages a castle 8 the 9 must field 4700 as they do already in current game but the 8 has to field 4000 power.

This change makes i so people will stop fielding just heroes and actually play the game instead of not playing.

Thoughts ?


The ability to flee without losing anything in own territory is fair.

However losing energy in enemy territory is not that fair since you have included people wandering around for resources without any intent to attack city. Is it better to have a choice to put up a flag saying 'hey im just pve' that lasts about 8h? The flagged person cannot attack any city or being challenged.


It's completely fair. You shouldn't exp to be able to walk in enemy lands without risk. It's enemy lands for crying out loud. These kingdoms are at war.
My player guide for The Art of Conquest. If you have any questions feel free to ask them. You can find me here or on this forum or on the offical AoC discord just @Zinek

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Re: Response (Developer Diary Sept 4) Bullying

Sun Sep 10, 2017 4:22 pm

Hisoka wrote:
dorianGREY wrote:
hengli wrote:
Guys, please wait for the next update to see other game improvements. This is just one change to help players to feel more protected in their own territory. Honor WILL be useful, so I am sure players won't want to waste it like this.


Why not give more detail to us rather than vague, statements? or less devblogs that are more like reading a 4th grade what i did on the weekend assignment (apologies if you write them mate, but they are about as fun to read as blank paper and give generally very fractional information to your community about what is going on.

Perhaps I came to this forum with the idea that the devs wanted community interaction and feedback but it seems patience or ask support on facebook/game rather than community help and discussion with the devs or community managers. The server merge might be community involved but so much of the community has asked why they are releasing new servers rather than letting old ones fill up with new blood.... and you guys can give no clear answer. So telling us to be patient is just silly, if you dont want to answer something, you just ignore it.

They should allow us to comment on the actual threads of announcements lol would be easier to create discussion about said post


As usual, excellent suggestion by Hisoka! +1
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