FBSM
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Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Thu Sep 28, 2017 12:27 pm

OK. As developer insists that these units either cannot be "repaired" at base despite how logical it sounds, I'd like to suggest a new passive skill i.e. Collective Shield. This skill will divide evenly the damage received by one unit to all units in the same troop (not all mech battlefield).
 
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Fawksito
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Thu Sep 28, 2017 12:57 pm

FBSM wrote:
OK. As developer insists that these units either cannot be "repaired" at base despite how logical it sounds, I'd like to suggest a new passive skill i.e. Collective Shield. This skill will divide evenly the damage received by one unit to all units in the same troop (not all mech battlefield).


Mechas are strong enough atm, plus they got recently buffed. They need some love to the Skeletons, Warlocks and Mummy guys.
BOOM
 
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Kryton13
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Thu Sep 28, 2017 3:12 pm

Mechs are seriously very good right now - i run them as my main front line unit and consistently beat players with much higher power scores than myself. I know it is frustrating when they die but i honestly find the mechanic to be a nice trade off for having such a powerful front line unit.

As a tip i have found mechs to be best at the silver level when they get the shield upgrade - gold and they cost to much to replace - bronze and they are not powerful enough.
Realm 14
Faction: Neferak
House: 'The Autobots'
Player Name: 'Kryton13'
Race: Dwarf
 
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Daboo
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Thu Sep 28, 2017 5:07 pm

As a dwarf player, I share the same struggle that you have everytime I place my mechs at the front line not knowing how many of them would not see another day. Regardless of my love for my mechs, i think their setup right now is pretty reasonable when not in garrison (which i will cover later). Their range shield and immunity to poison allow them to do a wonderful job in maintaining the frontline against human and lich armies. And even if you have to replace one or two after a battle, the rare resource required is mithril, which is used only also by cannons that don't require replacement nearly as often. Not sure about you but mithril is the most abundant rare resource I have ever since I've had established a healthy line of silver mechs in my army. It could be difficult to recover if you get wiped out but bronze mech is not a bad alternative against unknown enemies to test out their strength.

But defending the wall is a different story. While we have deadeyes manning the wall, the only reasonable ground troop is gold mech. Who else other than a line of battlemechs can take the calvary charges or the spider spits or the swordman/archer dump? Engineers? The inability to customize the unit placement and the lack of hero support when defending the wall is a big enough disadvantage that often spells certain death to at least half, if not all, of the ground troops. Healing a line of gold horsemen or gold scorps might take a few days but rebuilding that line of gold mechs could take a few weeks if you don't have thousands of mithril waiting to be spent. So, while i think mechs are doing ok in active battle, they definitely could use something when in garrison duty. Some passive abilities that would only activate when manning the wall could be useful. Your suggestion sounds great. Or maybe allow mechs that die in garrison duty to be salvaged and return certain percentage of resource to the player? That at least could mitigate the lost by a little and makes the recovery of a failed wall defense less impossible.

I understand that mechs have some perks over healable units and it's no fun in making them the same. but it's not unreasonable to reduce the cost and risk for their deployment in mandatory battles that the player has no controls over, i.e. wall defense.
 
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Shu
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Thu Sep 28, 2017 5:32 pm

I think they should allow the dwarf race to collect 'scraps' from the destroyed dwarven mechs/tanks every after battle, returning a % of resources to the player so they can rebuild it again. An idea!

Anyway, this post should be in the suggestions thread.
 
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Fri Sep 29, 2017 2:07 am

Daboo totally understands the struggle of Dwarf. The biggest problem with Dwarf is defense, and I too blame it on the absence of an effective frontline. This is also the main reason why I am hasitant to put my tanks in garrison. Probably the best unit Dwarf has; another unit that cannot be repaired, but I won't complain about them (yet) coz I think they serve their purpoae well.

Ultimately, I accept that Dwarf is all-or-nothing race. But it sucks to know that my opponent doesn't have to feel the same. My suggestion - in principle - say "if you want to take out my mech, you have to be able to deatroy the whole troop. So you'd better bring all you've got"
 
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Shu
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Fri Sep 29, 2017 2:47 am

FBSM wrote:
Daboo totally understands the struggle of Dwarf. The biggest problem with Dwarf is defense, and I too blame it on the absence of an effective frontline. This is also the main reason why I am hasitant to put my tanks in garrison. Probably the best unit Dwarf has; another unit that cannot be repaired, but I won't complain about them (yet) coz I think they serve their purpoae well.

Ultimately, I accept that Dwarf is all-or-nothing race. But it sucks to know that my opponent doesn't have to feel the same. My suggestion - in principle - say "if you want to take out my mech, you have to be able to deatroy the whole troop. So you'd better bring all you've got"


There's a reason for that, and there's a reason why Dwarf siege is the best. You can't have it all.
 
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Kryton13
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Fri Sep 29, 2017 10:23 am

Shu wrote:
FBSM wrote:
Daboo totally understands the struggle of Dwarf. The biggest problem with Dwarf is defense, and I too blame it on the absence of an effective frontline. This is also the main reason why I am hasitant to put my tanks in garrison. Probably the best unit Dwarf has; another unit that cannot be repaired, but I won't complain about them (yet) coz I think they serve their purpoae well.

Ultimately, I accept that Dwarf is all-or-nothing race. But it sucks to know that my opponent doesn't have to feel the same. My suggestion - in principle - say "if you want to take out my mech, you have to be able to deatroy the whole troop. So you'd better bring all you've got"


There's a reason for that, and there's a reason why Dwarf siege is the best. You can't have it all.


Im going to have to agree with this one.

To lay it out in more explicit terms the Dwarf race is one of great strengths and weaknesses.

Strengths:
Strongest single army PvP units in the game
Fantastic at breaking garrisons

Weaknesses
Important units permanently die
Very hard to organise a garrison defense

I do understand peoples frustrations with the race and would not recommend it for beginners or even intermediate players as losing mechs is super frustrating. I am planning on making a guide on how i play the Dwarf race at some point, hopefully i can go into more depth in that.
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House: 'The Autobots'
Player Name: 'Kryton13'
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Daboo
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Fri Sep 29, 2017 1:02 pm

playing as dwarf means that you have to calculate the possible cost of recovery, in time and in rare resource, everytime you duel someone even in your own territory. that i can happily accept. dwarves need to choose their enemies very carefully, when dueling and when sieging. there shouldn't be any impulse battle (though it could be frustrating when you have to retreat from someone dueling you for the cart you're escorting in your territory). one miscalculation and it will cost you tens of carts of rare resource to replace what you have lost. (i still remember the first time i lost my gold tank in a siege battle). i can live with that.

but defense is not something you have much control over. you cannot control what to deploy when defending. you cannot even control whether to defend or not. it's a battle not of your choice but of other people's. unlike dueling, where you can totally avoid and still enjoy the game if you choose to, defending your wall is an integrated part of the game. you could keep your resource as low as possible. you could build a high wall. you could fill your garrison. but once some whale choose to knock on your door, you're doomed, for weeks. now i'm not saying that mechs should be healable like other troops. it's ok that dwarves are bad at defending. but the cost of recovery from a siege shouldn't be this high when comparing with human and lich. tier 5 upgrade for horseman and scorp is a reduction of an extra 40% of time in the hospital when in garrison duty. what is the mech equivalent of that? a reduction of 20% gold in production? how often are you short on gold? how can the two be even compared?

having said all that. i don't think we'll get any buff anytime soon especially when we've already received a buff in the august patch. i guess the only solution is to mix race and get some horsemen and scorps on your wall?
 
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Kryton13
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Re: Suggestion: Dwarf Mechsuit, Mechwalker and Battlemech

Fri Sep 29, 2017 2:00 pm

Daboo wrote:
playing as dwarf means that you have to calculate the possible cost of recovery, in time and in rare resource, everytime you duel someone even in your own territory. that i can happily accept. dwarves need to choose their enemies very carefully, when dueling and when sieging. there shouldn't be any impulse battle (though it could be frustrating when you have to retreat from someone dueling you for the cart you're escorting in your territory). one miscalculation and it will cost you tens of carts of rare resource to replace what you have lost. (i still remember the first time i lost my gold tank in a siege battle). i can live with that.

but defense is not something you have much control over. you cannot control what to deploy when defending. you cannot even control whether to defend or not. it's a battle not of your choice but of other people's. unlike dueling, where you can totally avoid and still enjoy the game if you choose to, defending your wall is an integrated part of the game. you could keep your resource as low as possible. you could build a high wall. you could fill your garrison. but once some whale choose to knock on your door, you're doomed, for weeks. now i'm not saying that mechs should be healable like other troops. it's ok that dwarves are bad at defending. but the cost of recovery from a siege shouldn't be this high when comparing with human and lich. tier 5 upgrade for horseman and scorp is a reduction of an extra 40% of time in the hospital when in garrison duty. what is the mech equivalent of that? a reduction of 20% gold in production? how often are you short on gold? how can the two be even compared?

having said all that. i don't think we'll get any buff anytime soon especially when we've already received a buff in the august patch. i guess the only solution is to mix race and get some horsemen and scorps on your wall?


I can understand and partially agree with this. Defence is certainly a tricky issue. My solution is that i have a human friend and he builds spearmen for his garrison and i just build riflemen and we both defend each other - the game logic puts both our units together and we both get the research bonuses. I know people say that human archers are the best wall defence in the game - but silver and gold dwarf riflemen are actually super nasty.
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Faction: Neferak
House: 'The Autobots'
Player Name: 'Kryton13'
Race: Dwarf

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