thankyou for the valuable information. Please share your experiences all data is welcome.

I started some testing today with various setups. a lot of transmutes would be needed to find patterns though ... this can only be archieved with teamwork of a lot of players, so we can see what actually works best or if there is anything that works best.

@dazed: what exactly means trash for you? green? blue? violett? any pattern you use? I did some tests with 3 of one color and violets today. I had pretty good results using 3 blue and one violett - best I got from that was golds though (2 out of 34 tries (6%) only though, 10 (29%) turned out violett, rest all was blue (65%)). The sample isnt big enough of course to see any patterns. Maybe we can work together to get more accurate numbers here.

I did test other combos also, but either they turned out to be bad or the numbers are just too small to make any predictions.

I did only one test with a gold (3x blue, 1x gold) - it turned out to be a blue.

the patterns I would guestimate:

- using 3 of one color and one of a color 1 lvl higher (e.g. blue and violett, or violett and gold) yields about 30% of the higher lvl, 5% of a higher lvl than the higher lvl one and 65% of the lower lvl one (this does not to seem working with 3x green and 1x blue though

- using 4x the same color has a low chance to yield a higher lvl (about 10%), you never get a lower lvl

There are numerous other combinations to test out and we need more data about the ones I mentioned. Like:

- 2x same lvl + 2x same lvl but one lvl higher than the first

- 1x lower lvl plus 3x same lvl but one lvl higher than the first

once we have the numbers/chances, we could calculate which way is more efficient. efficient means here, how do we get the most higher lvl items (this is also usefull if you do transmuting only for the alchemy stones / higher lvl item = more alchemy stones when transmuted).

P.S.: deducted the info from 94 transmutes altogether.

@dazed: what exactly means trash for you? green? blue? violett? any pattern you use? I did some tests with 3 of one color and violets today. I had pretty good results using 3 blue and one violett - best I got from that was golds though (2 out of 34 tries (6%) only though, 10 (29%) turned out violett, rest all was blue (65%)). The sample isnt big enough of course to see any patterns. Maybe we can work together to get more accurate numbers here.

I did test other combos also, but either they turned out to be bad or the numbers are just too small to make any predictions.

I did only one test with a gold (3x blue, 1x gold) - it turned out to be a blue.

the patterns I would guestimate:

- using 3 of one color and one of a color 1 lvl higher (e.g. blue and violett, or violett and gold) yields about 30% of the higher lvl, 5% of a higher lvl than the higher lvl one and 65% of the lower lvl one (this does not to seem working with 3x green and 1x blue though

- using 4x the same color has a low chance to yield a higher lvl (about 10%), you never get a lower lvl

There are numerous other combinations to test out and we need more data about the ones I mentioned. Like:

- 2x same lvl + 2x same lvl but one lvl higher than the first

- 1x lower lvl plus 3x same lvl but one lvl higher than the first

once we have the numbers/chances, we could calculate which way is more efficient. efficient means here, how do we get the most higher lvl items (this is also usefull if you do transmuting only for the alchemy stones / higher lvl item = more alchemy stones when transmuted).

P.S.: deducted the info from 94 transmutes altogether.

Wow this is great data thanks so much for your efforts. Trash is anything not gold and i have used blu purp and 1 gold to roll pink, also works with 3 purp 1 gold. I like using the 3 purp combo as it guarantees a purp and a gold or pink is profit so seems to be great way of maxing your chances.

lowest colour in the transmute is the likely outcome and the 4x weap for another weap etc isnt working. So it seems to be a dice roll where if it lands on 1of4 items used and has a chance to upgrade that colour or give same colour rest in the transmute doesnt seem to play a part just depends on which the dice lands on.

More data needed. Post up your experiences.

lowest colour in the transmute is the likely outcome and the 4x weap for another weap etc isnt working. So it seems to be a dice roll where if it lands on 1of4 items used and has a chance to upgrade that colour or give same colour rest in the transmute doesnt seem to play a part just depends on which the dice lands on.

More data needed. Post up your experiences.

I will do 3+1 combines and keep this list updated.

**3 Green 1 Blue**

2 Purple

7 Blue

28 Green

**3 Blue 1 Purple**

1 Orange

9 Purple

16 Blue

**3 Purple 1 Orange**

**3 Orange 1 Purple**

2 Purple

7 Blue

28 Green

1 Orange

9 Purple

16 Blue

Last edited by Wiluven on Mon Nov 20, 2017 5:13 am, edited 2 times in total.

i think its something like this:

green: 4x is 0.10% devine - 0.90% legendary - 9% epic - 10% rare - 80% green

rare: 4x is 1.10% devine - 4.90% legendary - 25% epic - 70% rare

epic: 4x is 2.90% devine - 17.10% legendary - 80% epic

legendary: 4x is 10% devine - 90% legendary

green: 4x is 0.10% devine - 0.90% legendary - 9% epic - 10% rare - 80% green

rare: 4x is 1.10% devine - 4.90% legendary - 25% epic - 70% rare

epic: 4x is 2.90% devine - 17.10% legendary - 80% epic

legendary: 4x is 10% devine - 90% legendary

I'm just a professional.. so let's have a map refresh each 8 week!

Server 56

"lets NERF NERF NERF! Everything is OP OP OP !"

Server 56

"lets NERF NERF NERF! Everything is OP OP OP !"

Kennan wrote:i think its something like this:

green: 4x is 0.10% devine - 0.90% legendary - 9% epic - 10% rare - 80% green

rare: 4x is 1.10% devine - 4.90% legendary - 25% epic - 70% rare

epic: 4x is 2.90% devine - 17.10% legendary - 80% epic

legendary: 4x is 10% devine - 90% legendary

Where did you get those numbers from?

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