I saw this coming a long time ago. I even said this two weeks ago defenses are meaningless at the moment and its complete bullshit for how much time and resources you need to invest to make level 13 troops in your wall. Firstly field bonus's should only be a defensive trait. Currently they only work for a attacker hitting your base and in pvp (which is fair enough imo) which makes which no sense at all since that research tree is all about improving your garrision.
I hope the developers actually look at this issue now, I think the Guard tower coming next patch might add something to the game to help defenses but i honestly have no clue what it does and how much of a diffrence it will make.
As long as the attacker has level 40+ heroes your gonna have a bad time the current situation in this game. The issue with these specific attacks is the attackers have the best hero's and research in the game. Its not the bronze run that is op, its the hero's and research being used. Do this with weaker hero's and i guarantee the result isn't the same. Not every player can pull of an attack like this only a select few can. With that being said though this still should not be happening. Strategic retreat is part of the problem regarding that. It should only withdraw half a set of troops to balance it, so you can't abuse it with spiders and other single deployment troops for a huge power spike so you can do your bronze run safely.
This was the thread i posted two weeks ago for the sake of balance which got ignored by everyone. Everyone said garrisons are strong enough as they are and its clearly not the case and its actually pretty sad how fragile they are.
Currently defenses in this game are broken too easily. You should be able to leave a hero in your castle to give buffs to your troops, to make them more even with the attackers troops when he attacks your castle. I'd say keep it simple and just make it so you can leave one hero in your castle.
When he is in your castle you cannot use him at all until you take him out of the castle. Each time your castle is attacked it will take one stamina from the hero. It can be possible to injure the hero in the castle if you use any skills/spells that can kill the hero behind the castle, such as a rufio leap, ninja's etc. Giving a bit more diversity in gameplay and also giving some counter play to the addition of a hero to defenses. Also if two people attack your castle at the same time only one person will get the hero in their siege.
Examples of hero's
Yip - Will use cyclone when the enemy troops hit the castle wall for a certain amount of damage.
Avalon - Will fire volley when the enemy troops hit the castle / will give archers and humanoid troops more hp
Vega - Will cast favour of the sun god at the start of the battle.
Rufio - Will leap to the backline to commit suicide and give the enemy a morale boost once the enemy deals a certain amount of damage to the wall.
Virion - Gives troops a morale sheild / Legionaire troop buff / Will revive legionaires mid way through the battle.
Last edited by xLiquidsnake
on Sun Dec 31, 2017 4:10 am, edited 7 times in total.