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Eugen
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Re: Garrison Overhaul Needed ..

Fri Feb 02, 2018 12:34 am

we should at least set ourselves the first wave
 
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Eugen
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Re: Garrison Overhaul Needed ..

Fri Feb 02, 2018 12:35 am

we should choose the layout of the garrison and increase the search bonus 7
 
suprateja
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Re: Garrison Overhaul Needed ..

Fri Feb 02, 2018 6:53 pm

Destination wrote:
I think it is a good thing overall that garrisons are broken as easy as know. Though maybe it is a little bit TOO easy..
But overall that leads to a more active gameplay. It is boring not being able to attack anything because you dont have a chance to kill stuff. And with the new rule that you can only plunder 20% it does not hurt that much if you get burned down(obviously not the case for your server...). Additionally the guard tower help you recover really fast.


Its not just about our garrison being burned down and recover using Guard tower. If one player attacks another player's stronghold who have good garrison troops of attackers level. Attackers should have considerable losses. But currently everyone is using Gold Swordsman with virion and Human super unit attacking other with almost no losses and getting resources from them. If garrisons are that easy to break what is the use of making a good garrison when outcome is same as having one? How to defend our cities and save our resources even though we have good garrision?

Usually if a player with level 10 gold/silver troops attacks a player's strong hold with same level gold troops in garrison, attacker should have great losses because troops levels are same and defender should have advantage. Attacker should have 1 or 2 levels higher troops than defender to takes minimum looses. But here its different.
I don't mind loosing the garrison but it should be reasonable and balanced.
 
Behindtheed
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Re: Garrison Overhaul Needed ..

Fri Feb 02, 2018 11:39 pm

Kryton13 wrote:
There are 2 separate discussions to be had here. There is a general issue with how easy garrisons are to break and a more specific issue with how humans with virion and seraph can suffer no losses whatsoever no matter what garrison they go up against.

The first issue can be frustrating for some but can make the game more fun depending on how you play.

The second issue is a complete game imbalance that should have been fixed months ago.


The third issue is dwarves play perma-death mode, and lose their garrison permanently.
 
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Chillblaze
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Re: Garrison Overhaul Needed ..

Sat Feb 03, 2018 9:48 am

Nobody is going to recover with guard towers if you can only get points in cities. Some of the theories around here are nonsense as the "game" itself.
I love this situation and how big mouths, youtubers and other cashcows who were praising this crappy attempt at heroes3 clone for months are now crying, whining and hiding in capitol at lvl 40.
I been waiting quite some time to have the last laugh lol :lol:
 
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Destination
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Re: Garrison Overhaul Needed ..

Sat Feb 03, 2018 11:09 am

Chillblaze wrote:
Nobody is going to recover with guard towers if you can only get points in cities.

That is indeed true, but if you make sure to spend your resoruces all the time you normally dont get attacked from my experience.
 
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Chillblaze
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Re: Garrison Overhaul Needed ..

Sat Feb 03, 2018 6:04 pm

Normally when somebody is shielded it means hes offline and feels vulnerable so probably is. Its best time to take out big targets when they are offline. Considering the ammount of alts and resellers resources aren't main goal lately . Chinese realms are very good example btw. To survive early-mid game there you really need to sleep in capitol often untill you make friends. I personally cant complain because i been taken out only in 2 out of 10 realms. Key to survival is not shields or keeping resources low but friendly communication with those who can take you out easily.
 
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Dazed
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Re: Garrison Overhaul Needed ..

Tue Feb 06, 2018 11:43 pm

some good ideas and alot of support for change .. the new 10% injury bonus to attackers is maybe a step in the right direction to help with defending ?? What are some other 'helpful' bonuses we could see implemented ?? perhaps a morale debuff ? hero debuffs ? like if the new 'house' bonuses were more centered on just defense aspects and garrison buffs/ debuffs the new content could have some real value going forward... thoughts, ideas ?
Work like you don't need the money, love like you've never been hurt and dance like no one is watching.
 
suprateja
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Re: Garrison Overhaul Needed ..

Wed Feb 07, 2018 6:38 am

Just few ideas to improve defence mechanics.
1. Troops which are in garrison never looses morale whether they are bronze, silver or gold. Each troop will fight till injured don't run.
2. Academy researches which increases troops health and attack in garrison by 20% must be buffed. 20% is too low compared to the buffs attackers get from heros.
3. Hero passive abilities like archer majestry or Ardent Aura of avalon should apply to garrison troops. Command or stamina or might doesn't effect garrison troops only X% from passive abilities.
4. Walls level should increase the HP of the troops standing on wall. For example if lvl10 gold archers on lvl10 walls die with 10 siege attacks. Same troops which are on lvl20 walls should able to take 15 hits or something. Others wise walls levels are useless except for wall HP which doesn't matter because people are easily doing 100k - 200k damage easily.
5. Defence towers can be introduced in garrison walls. Each defence tower can hold a hero. When a hero is in defence tower his passive abilities will apply to troops. His might, stamina, command will effect troops and his passive abilities too. We can limit number of defence towers based on wall level. Max 2 towers will be ok I think. 1 at lvl20 and 1 at maximum wall level.

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