Yesterday I had a fight where I lost 5 gold mechs and 15 silver, in total of 7000 mithrill.
I said to this guy, that it was a good fight.
But it was not, because I don't really have any more desire to do pvp and either switch to another race, or will just never fight again.
With so much loot in guard towers right now you should be able to replenish those in few days. With so many paid heroes it shouldnt be a problem for you to break open few towers. Dwarf is obviously not a pvp race yet you still won. 10% return on garrison casualties seems ok . But to see bunch of spenders with paid heroes whining about not beign invincible after they win pvp is too much.
This is such a fallacy of logic. If you lose a lot more resources than everyone else, without returns that make up for it, it doesn't matter how many resources there are floating around. It's a disadvantage. If he lost 5 gold and 15 silver at lvl 40, that is over 10k mithril. If his garrison is attacked, and he loses mechs it's probably 50k+ rares depending how good it is.
Silver and gold mechs do not break human garrisons effectively at equal level and research, it's not a loss vs reward thing, you simply need to borrow units of a different race to have a chance. Merged servers have 20% plunder..the opponent would need to have several 100k's of rares to make waving with mech armies wiping worth it.
So how does he replenish 60k rares from the capital in a couple days because his army and garrison is dead? Answer that people do: quit the game