Another thread about disparity between gameplay and server calculations. A recent loss has motivated me to try and emphasize the importance of this again.
an old fairly minor example I managed to record for people who haven't seen it before (in my benefit this time): https://youtu.be/8k8B2jis_1Q?t=86 See 4 gold mechs die, and come back to life in results. different amount of spiders killed. Basically a totally different fight happened that I never saw.
What seems to happen in some duels or garrison attacks (mostly duels), is too much information is simulated on the client side, and the server does not communicate relevant information to the two participants, so they each experience totally different fights than the servers end result.
Today this resulted in showing me a brilliant victory, followed by "Victory! +1100 honor", then giving me a duel flag and showing results as a total unequivocal loss, where everything in replay happened different than I experienced.
Most of the time, this doesn't happen. And most of the time, the changes are minor. But as the game becomes more and more developed in strategy, and more hero abilities with interesting utilities are introduced, this will become more and more likely to lead to a devastating gameplay experience for one, or both players.
An example of how seriously this can effect outcome, from today:
-Fire-off after enemy cleo ult expires on rocketeers
(Server: fire-off DURING cleo ult so nothing happens)
-Reload on a safe grimms during fire-off to extend duration
(Server: grimms is dead, I do nothing)
-Use firestorm on jacques to kill enemy heroes and archers, then use spray and pray
(Server: jacques has no ammo, I do nothing instead)
-Virion is safe on the right side, not being targeted so I use resurrect right before last enemy dies
(Server: virion is in the middle, being attacked constantly and dies without casting resurrect after shield expires)
A clean victory.
(Server: utter defeat)
Lilith makes an incredible amount of money, we all know this, and to ignore the fundemental misfunction of such an important aspect of the game for big spenders will cost them a lot of money in the long run. I know there is not an easy fix for this, but I hope with enough protest they will invest in repairing this horrendous deficiency of their product.