Mattman wrote:Hey, thanks for the advice. What you're describing is probably a very good set-up for a house. You expect something back for the governorship.
The challenge I think that creates is the limitations of opportunity for other members. The "most active" player is hard to measure, and some of the other members may feel as though they will never get a shot at being governor. I'd rather focus on strength in numbers and use the random opportunity to become governor to encourage people to settle in cities. If there are 15+ castles in a city then a potential invader may redirect to an easier target. The best defense may be in appearing not worth the effort.
Anyway, thanks for your comments!
Let me say this, the whole idea of rotating governorship and "everyone gets a shot" is the most inefficient possible, behind no governor at all. First off, not all players play or contribute the same to the house. Some players will be very good at duels and sieging and others in PvE and developing... Not to mention that different players will spend different amount of time in the game. Ministers and governor not only have to be active but of sufficient strength and knowledge to protect, guide and supervise the other members. Ministers and governors have the unique abilities to kick people out of the house or city when or before those players get plundered to death.
When It comes to recruiting your best bet would be to first: Get one of the first 3 cities on the server which would automatically cause your first 45 player slots to fill, Second: find or become a whale, because people will fallow strength more than anything else, Three: stay active, strong and dominating... I have seen plenty of houses that start very strong but end up crumbling within a week or 2... This leads me to my last point, you need a solid base of active and experienced players preferably ready to spend a few bucks to stay competitive... This is especially true in the new Chinese servers!