Posts: 187
Joined: Mon Aug 07, 2017 1:26 pm

[sun-22] duel energy improvement idea

Mon Aug 21, 2017 1:19 pm

hello everyone,
i am pretty sure most of the active players know this phenomenon: you waited the full 2 hours just to get 1 energy point (too much in my opinion). then you ride across the map to hit a castle you have scouted before. somewhere on the way another player challenges you, and no matter what you do, you are screwed.

my idea to make duels a little bit more worth it and to give an incentive to play good troops is quite simple:

in case you get challenged and you win, you should get the energy refunded. you still have to deal with lost troops and mana, but this would be a huge change.

i would not refund the energy in case you attack and win, since then whales could attack as often as they want.

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Posts: 20
Joined: Mon Jul 31, 2017 7:11 pm

Re: [sun-22] duel energy improvement idea

Mon Aug 21, 2017 9:04 pm

Good idea!

If you are dueled and you win energy should be refunded. Also you should get 2% of attackers resources :)

If you accept a duel and lose then you lose the energy and lose 1% of your resources :)

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