The current system is just garbage, it's set up in a way that makes or breaks a kingdom based off the first 12-24 hours of a server, it creates animosity between supposed teammates because of same team sniping, oh and any guild worth a poo will have several cities within the first few days all on separate guild chat and god awfully boring. So here are some thoughts, or wishes I think would be better terminology,
1- A guild must have X amount of members to cap a city, although I personally abuse this system I think capping a city with 1-2 people is just...dumb and boring. I would much rather a guild NEED to level up before taking a second city and this would help with the 12-24 hour server rush domination.
2- There should be a tally system that records damage to a city by a guild that gives precedence to capping once the final city has fallen. Once again today while taking a big city we had to destroy a same team snipe attempt which seems to happen way to often, this unfortunately turned a really fun kingdom into a chat slam.
3- Bonus tiles should be earned over time, not given or taken.
4-Duke/prince rewards need to be obtainable in a way that isn't number restricted. All this does is forces anyone unlucky enough to server hop in hopes of getting their own space. Just for the record I am one of the lucky ones who have a duke spot but am unlucky enough to be the one who constantly has to say no to gov seat requests.
I'm sure I'll come up with more, I just really, really, really really really dislike the curren system.