Provectus wrote:5%, really? That's very low - I'd say more like 20% and increase the regeneration speed. And unless I'm massively mistaken a lower hp makes you more of a target, as the damage you do isn't exactly what nets you the resources, it's the percentage of damage; ie if you do 10k damage to a 20k wall you'll get a lot more loot than if you did 12k to a 200k wall.
Hiems wrote:It should be increased by 1000x, should be 20 days to reach 5%. Stop crying and wanting the game to protect you and your mistakes, that's what made we have this stupid auto shield and this Farmville-like game that we have now. No point of sending someone to capital to slow down enemy progress if he will heal instantly and can go back to cities
Also, you don't get more resources for the enemy having less wall hp, what matters is wall lvl.
ddelucca wrote:Hiems wrote:It should be increased by 1000x, should be 20 days to reach 5%. Stop crying and wanting the game to protect you and your mistakes, that's what made we have this stupid auto shield and this Farmville-like game that we have now. No point of sending someone to capital to slow down enemy progress if he will heal instantly and can go back to cities
Also, you don't get more resources for the enemy having less wall hp, what matters is wall lvl.
Seems to me you just want people to quit when they get wiped. Mistakes that cost you WEEKS of recovery?
Holdeen wrote:Level 11, wall has 51k health. Got destroyed and it was 20 days.......basically that means quit playing the game, can't even build spiders if I'm in the capital. Seriously, 3 weeks? I can only imagine how many people just stop playing after there city gets wiped out.