xyz
Squire
Squire
Posts: 8
Joined: Thu Nov 09, 2017 10:58 am

Undo garrison

Thu Nov 09, 2017 11:32 am

Occasionally I accidentally click the wrong pack or unnoticeably an additional unintended pack.
I suggest adding even something like a 5 minutes undo period where units can be un-assigned from the garrison.
It can be handled like a special "units are getting ready to climb the walls" period in which they will still not be active on the garrison and still counted in the regular army cap etc'
 
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Shu
Viscount
Viscount
Posts: 554
Joined: Mon Sep 25, 2017 3:47 am

Re: Undo garrison

Thu Nov 09, 2017 12:00 pm

-1 The current system with the confirmation is enough for people to avoid mistakes.

Pros: You can avoid severe mistakes even after the confirmation.
Cons: 5 minutes delay since some people need to recruit a new batch of gold units asap.
 
xyz
Squire
Squire
Posts: 8
Joined: Thu Nov 09, 2017 10:58 am

Re: Undo garrison

Thu Nov 09, 2017 12:30 pm

there's another suggestion to allow recruiting units directly to the wall.
if what you want is to quickly spend resources by moving a pack to the wall and immediately recruit new forces, if you can do that directly to the wall does that will mitigate the con you mentioned?
 
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dablu
Knight
Knight
Posts: 49
Joined: Sat Jul 09, 2016 9:58 pm

Re: Undo garrison

Fri Nov 10, 2017 12:55 pm

-1,
It will be lack in balance cause you could choose to be opened for plundering for one time and guarded for other time.
I just finally discovered what's wrong with my brain: on the left side there is nothing right and on the right side, there is nothing left.

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