Jikinoari
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Reward when the enemy flee

Fri Nov 10, 2017 1:40 pm

Hi
I think there should be some reward for risk taking when you attack someone. And i think it should be depend of diference in power of you and enemy.
Sometimes to defent a city you need to attack ppl who are equal or even high power than you. They can flee and lose 1 energy but you are taking great risk that you will be involve in fight.
I think some honor bonnus for attacking would be nice. Maybe the ammount of quest if enemy is equal to you and proportionally if the enemy is stronger or weaker.
What do you think about that idea ?
Last edited by Jikinoari on Sun Nov 12, 2017 8:53 pm, edited 1 time in total.
 
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Humboldt
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Re: Reward when the enemy flee

Sun Nov 12, 2017 1:22 am

Great idea.
 
Hisoka
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Re: Reward when the enemy flee

Mon Nov 13, 2017 1:13 am

-1 can be abused easily by people with alts
 
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Dazed
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Re: Reward when the enemy flee

Mon Nov 13, 2017 5:14 am

yea its a nice idea but the abuse could out weigh any up side it would bring.
Work like you don't need the money, love like you've never been hurt and dance like no one is watching.
 
Saikoro
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Re: Reward when the enemy flee

Mon Nov 13, 2017 7:41 am

Jikinoari wrote:

They can flee and lose 1 energy but you are taking great risk that you will be involve in fight.


you either get rewarded... or the enemy get penalized... right now we have the latter...
 
Jikinoari
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Re: Reward when the enemy flee

Mon Nov 13, 2017 9:01 am

Hisoka wrote:
-1 can be abused easily by people with alts


You can always make some cooldowns, or make punishmend more paintfull, for example when in 1h you fleed the same enemy 2nd time he lost 2 energy on heroes and if they dont have got enought energy they are dead, 3rd time they lots 3 energy. etc.
 
Hisoka
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Re: Reward when the enemy flee

Mon Nov 13, 2017 4:13 pm

Jikinoari wrote:
Hisoka wrote:
-1 can be abused easily by people with alts


You can always make some cooldowns, or make punishmend more paintfull, for example when in 1h you fleed the same enemy 2nd time he lost 2 energy on heroes and if they dont have got enought energy they are dead, 3rd time they lots 3 energy. etc.


Current system is set the way it is so enemies lose energy, if you challenge them on other turfs you lose 100 honor
If you were to get something for making people retreat other than the satisfaction of them running from you and losing energy, it would easily be abused for personal gain

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