On realm 36 a group of players pulled off a takeover of the king votes for all kingdoms right before the end of the vote, and now all kingdoms are allied with each other and nobody can attack anybody. Without any changes to alliances or the king voting process, we might as well rename the game Art of Farming. There is no way for those of us who want to try to conquer to do so.
Not all realms will necessarily end up as a conflict between warriors and farmers, but when that happens this alliance gridlock is the inevitable endgame. The farmers have the ability to break the game. They always outnumber the elite warriors so they can vote to completely prevent any war and they can lock it down forever.
For the record I think it's cool that they pulled this off. Seriously, congrats guys, well played. But long term it does break the game and needs to be fixed somehow.
Alliances could be limited to one per kingdom. Alliances could all be required to end 24 hours before the king vote. There could be some mechanism to prevent last minute capturing of cities and voting, by players who aren't capable of holding those cities long term. For example you could have to have held a city for at least 12 hours for it to count toward your vote. Or there could be a barbarian kingdom that anyone can go to that cannot have a king. Anyone have any better ideas?