DrPingRay
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Alliance gridlock

Thu Dec 14, 2017 5:32 pm

On realm 36 a group of players pulled off a takeover of the king votes for all kingdoms right before the end of the vote, and now all kingdoms are allied with each other and nobody can attack anybody. Without any changes to alliances or the king voting process, we might as well rename the game Art of Farming. There is no way for those of us who want to try to conquer to do so.

Not all realms will necessarily end up as a conflict between warriors and farmers, but when that happens this alliance gridlock is the inevitable endgame. The farmers have the ability to break the game. They always outnumber the elite warriors so they can vote to completely prevent any war and they can lock it down forever.

For the record I think it's cool that they pulled this off. Seriously, congrats guys, well played. But long term it does break the game and needs to be fixed somehow.

Alliances could be limited to one per kingdom. Alliances could all be required to end 24 hours before the king vote. There could be some mechanism to prevent last minute capturing of cities and voting, by players who aren't capable of holding those cities long term. For example you could have to have held a city for at least 12 hours for it to count toward your vote. Or there could be a barbarian kingdom that anyone can go to that cannot have a king. Anyone have any better ideas?
Last edited by DrPingRay on Thu Dec 14, 2017 10:44 pm, edited 1 time in total.
 
xLiquidsnake
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Re: Alliance gridlock

Thu Dec 14, 2017 5:56 pm

I think the alliance proposition needs to be changed from kingdoms, to guilds. If a guild wants to ally with another colour they should be able to propose it and it should include cart robbing too as a option. If any player isn't intrested in the alliance they can leave the guild still letting individual players have choices.

Unlucky about your situation there is no counter play to what happened once it has actually happened It is something lillith should look at asap.

Edit: What you can do is move colour if you own a couple of cities and overtake the colour with the weakest king vote to break the grid-lock. So if purple has 2 cities and your team owns 5 you would switch your cities to purple and vote yourself king.
 
DrPingRay
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Re: Alliance gridlock

Thu Dec 14, 2017 6:38 pm

Good idea, making it guild based would completely solve it.

Yeah that's our obvious next move if possible next week. And their obvious next move is to try to capture enough cities in each color so there's not enough empty cities left for us to be able to outnumber them in any color, no matter where we migrate at the last minute. And once they take enough empty cities with their low level alts that couldn't stand up for a second to our attacks, there's nothing we can do because we can't attack.
 
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MihailCCCP
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Re: Alliance gridlock

Thu Dec 14, 2017 10:22 pm

This is totally your miss...
When the vote is about to end we have a lot of players online (crazy) to secure the results. Including myself it is 3 am in the middle of night for me.

You need to secure the votes and not just go to bed and hope for the best.

Lear from your mistake and do better next time... It is not permanent just for a week
 
xLiquidsnake
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Re: Alliance gridlock

Thu Dec 14, 2017 10:32 pm

mihail u dont understand what has happened. The cities which were captured can't be taken down now because an alliance has been formed with all colours so no city can be taken down. People will vote the same way as before and the same king will be retained in every colour and the alliance will continue it doesn't matter, things will be the same next week, since u can't take down a city now because of the alliance formed.
 
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Destination
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Re: Alliance gridlock

Fri Dec 15, 2017 12:58 pm

But that means that most people want this alliance doesnt it? Otherwise they wouldnt have gotten that much citys.
 
Hrookhzin
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Re: Alliance gridlock

Fri Dec 15, 2017 4:26 pm

As one of the conspirators, I commend the esteemed DrPingRay on his sportsmanship and assessment of the problem and, actually, I agree with him that it is broken. Although I happen to be in the faction that is enjoying and benefiting from the peace, it is a tyranny of the majority that has effectively stifled the game for some very good players who should be able to raid as it is a central component of the game.

Either of the suggestions above are good ones - either having alliances by houses or allowing for a barbarian "stateless" affiliation (the latter has more flavor, it could even have a game effect like there are no city bonuses for barbarians, they just use cities to launch attacks).
 
Hrookhzin
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Re: Alliance gridlock

Fri Dec 15, 2017 4:31 pm

Oh, and I also agree that alliances could break 12 or 24 hours before the vote, to allow for movement and changing allegiances - since city control is a central part of the king process, alts really should not be able to lock up the game as they do.
 
DrPingRay
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Re: Alliance gridlock

Tue Dec 19, 2017 5:03 pm

Any fix needs to make sense in other game situations too of course. So it seems the fix that would also be the most helpful in other situations is to require control of cities for 12 hours for them to count toward the king vote. People shouldn't be able to rush in with a bunch of low level alts at the last minute, whether it's to create alliance gridlock or to just sway a king vote in any other situation. For your vote to count, you should have to actually be able to hold a city for 12 hours with everyone knowing which way you're going to vote. So this means add on a 12 hour vote tallying period at the end of the vote timer. During tallying, if cities are lost they are removed from the tally, and any new cities captured won't add to the tally.

That fix alone would probably prevent this from happening in other realms. But on realm 36 since we can't attack cities at all due to the alliances, we would also need either the barbarian kingdom option or, more simply, all alliances de-activated 12 hours before the end of the vote (before the tallying period).
 
Quantum
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Re: Alliance gridlock

Sat Jan 06, 2018 12:16 am

I really need to +1 this as this has been used on our server to take control of the leadership of all kingdoms (with the help of alts ofcourse). The opposing faction can capture cities, but if they do, the alliance is broken temporarily, the city is hit down & the alliances is reinstated quickly.

So Lillith really needs to put limits on how often an alliance can be broken (cooldown period of a day?) and probably do something as well about people stealing king continually with alts.

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