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JetBlade
Lilith Games Staff - Admin
Lilith Games Staff - Admin
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1.0.9 Patch Notes

Mon Sep 17, 2018 7:49 am

Update note image.jpg


Rise of Civilizations will be updated to Version 1.0.9 on September 17. During the update, the servers will be down for approximately 1.5 hours. We apologize for any inconvenience this might cause. All governors will receive a reward as compensation following the update.

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1. Greatly Enhanced Game Experience

A. Four new audio lines for each commander, spoken in his or her native tongue. See if you can find out how to trigger all four lines! You’ll think your commanders have come to life!
B. Commander battle strength is now displayed on the commander information page.
C. When primary and secondary commanders go into battle together, their ability special effects will now be displayed simultaneously. Battles just got even more exciting

2. Commander Star Level Upgrade Optimizations

We will be adjusting the upgrade system in response to governor feedback that upgrading commander star levels was too difficult and tedious. After the update, governors will receive upgrade materials which can be used to test out the new system.

A. Only upgrade materials with the same rarity as the commander can be used for star level upgrades.
B. Adjusted star experience and crit percentage of upgrade materials.
C. Commander status (abilities etc.) at each star level can now be previewed on the commander information page.
D. Governors can now click on upgrade materials to see information on how to obtain more of that material.

3. Commander Strength Increases

In response to governor feedback that commander strength was not proportional to star level, we will be strengthening certain commanders to bring their strength in line with reasonable expectations.
(Please see the appendix for the specific changes in stats)

4. Military Technology Enhancements

Governors will now gain additional power from certain military technology upgrades.

5. Other Changes

A. Adjusted Lost Temple difficulty.
(Details of this change will be discussed in a later message.)
B. Added two new recharge bundles.
C. Added a reward for governors who follow the official RoC Facebook. Participate in official events and share your RoC stories!

Thank you for your support!

RoC Group


APPENDIX :

Legendary Commanders


1. Julius Caesar

Skill 1: Indomitable Army
“Increases attack and defense of all troops”—effect increased from 5%/7%/9%/12%/15% to 10%/12%/14%/16%/20%;
“Increases all damage”—effect increased from 10%/13%/16%/20%/25% to 10%/14%/18%/24%/30%.

Skill 2: Divine Julius
“Reduces damage taken by all troops”—effect increased from 1%/2%/3%/4%/5% to 3%/4.5%/6%/8%/10%;
“Additional damage reduction”—effect increased from 3%/6%/9%/12%/15% to 10%/15%/20%/25%/30%.

Skill 4: The Founders
“Increases maximum troop capacity”—effect increased from 2%/4%/6%/8%/10% to 3%/6%/9%/12%/15%.


2. Frederick I

Skill 1: Furious Barbarossa
“Deals additional damage”—effect increased from 200/250/300/350/400 to 400/500/600/700/800;
Trigger chance increased from 60% to 80%. Duration decreased from 4 seconds to 3.

Skill 2: Never Give Up
“Heals some slightly wounded units”—effect increased from 100/150/200/250/300 to 500/600/700/800/1000.

Skill 4: King of Deutschland
“Increases maximum troop capacity”—effect increased from 2%/4%/6%/8%/10% to 3%/6%/9%/12%/15%.


3. Yi Seong-Gye

Skill 1: Rain of Arrows
“Deals damage to enemies”—effect increased from 300/400/500/600/700 to 600/800/1000/1200/1400.

Skill 2: Art of Archery
“Increases attack of archer units”—effect increased from 10%/20%/30%/40%/50% to 50%/60%/70%/80%/100%.

Skill 4: Destiny
“Increases damage of active skills“—effect increased from 5%/10%/15%/20%/25% to 20%/25%/30%/40%/50%.


4. Cao Cao

Skill 1: Dragon Rider
“Deals direct damage to target”—effect increased from 300/400/500/600/700 to 600/800/1000/1200/1400;
“Decreases attack of target troops”—effect increased from 3%/6%/10%/15%/20% to 20%/25%/30%/35%/40%.

Skill 3: Tiger Knight
“Increases attack of cavalry units”—effect increased from 1.5%/3%/5%/7%/10% to 10%/15%/20%/25%/30%.

Skill 4: Lofty Ambition
“Heals some slightly wounded units”—effect increased from 100/200/300/400/500 to 500/600/700/800/1000.


5. Richard I

Skill 1: Soul of the Crusaders
“Heals some slightly wounded units”—effect increased from 300/400/500/600/700 to 600/800/1000/1200/1400;
“Reduces damage dealt”—effect increased from 5%/7%/9%/12%/15% to 10%/15%/20%/25%/30%.
Skill 2: Chivalry
“Increases troop damage reduction”—effect increased from 1%/2%/3%/4%/5% to 5%/7%/9%/12%/15%;
“Increases counterattack damage“—effect increased from 1.5%/3%/5%/7%/10% to 4%/5%/6%/8%/10%.

Skill 3: The Lionheart
“Increases attack/defense of all infantry units”—effect increased from 1.5%/3%/5%/7%/10% to 5%/7%/9%/12%/15%;

Skill 4: Battle-Hardened
“Increases healing effect”—effect increased from 2%/4%/7%/10%/15% to 10%/15%/20%/25%/30%;


6. Minamoto no Yoshitsune

Skill 1: Kyohachiryu School
“Deals direct damage to target”—effect increased from 300/400/500/600/700 to 600/800/1000/1200/1400;
“Deals additional damage”—effect increased from 100/140/180/240/300 to 200/280/360/480/600.

Skill 2: Trial in Kurama-dera
“Increases attack of all cavalry units”—effect increased from 2%/4%/7%/10%/15% to 10%/12%/14%/16%/20%.

Skill 4: God of War
“Increases damage taken by target”—effect increased from 3%/6%/10%/15%/20% to 10%/15%/20%/25%/30%.


7. Charles Martel

Skill 1: Shield of Francia
“Shield damage absorption”—effect increased from 300/400/500/600/700 to 500/600/800/1000/1200;
“Increases damage taken by target”—effect increased from 5%/7%/9%/12%/15% to 10%/14%/18%/24%/30%.

Skill 2: Heavy Infantry
“Increases attack/defense of all infantry units”—effect increased from 1.5%/3%/5%/7%/10% to 5%/7%/9%/12%/15%;

Skill 4: Martel's Counterattack
“Increases counterattack damage of troops”—effect increased from 5%/10%/15%/20%/30% to 10%/15%/20%/25%/30%.


8. El Cid

Skill 1: Famous Warrior
“Deals damage to target”—effect increased from 100/150/200/300/400 to 500/600/700/800/1000.

Skill 2: Poem of El Cid
“Deals additional damage to target”—effect increased from 100/200/300/400/500 to 500/600/700/800/1000.

3. Guardian of Valencia
“Increases defense of all archer units”—effect increased from 2%/4%/7%/10%/15% to 10%/12%/14%/16%/20%,
“Increases march speed of all archer units”—effect increased from 2%/4%/7%/10%/15% to 5%/7%/9%/12%/15%.


9. Hannibal Barca

Skill 1: War Elephant
“Deals damage to a single target”—effect increased from 75/100/125/150/200 to 150/200/250/300/400;
“Reduces damage and total defense of target”—effect increased from 5%/7%/9%/12%/15% to 10%/13%/16%/20%/25%.

Skill 2: Envelopment Tactics
“Increases damage (2 unit types)“—effect increased from 1%/1%/2%/2%/3% to 1%/2%/3%/4%/5%;
“Increases damage (3 unit types)“—effect increased from 2%/3%/4%/5%/6% to 5%/6%/7%/8%/10%.

Skill 3: Siege
“Heals slightly wounded units”—effect increased from 200/300/400/500/600 to 500/600/700/800/1000.

Skill 4: Expedition
“Increases troop capacity”—effect increased from 1%/2%/3%/4%/5% to 3%/4.5%/6%/8%/10%;
“Increases all damage when battling outside of alliance territory“—effect increased from 3%/6%/9%/12%/15% to 5%/7%/9%/12%/15%.


10. Cleopatra VII

Skill 1: Queen of Kings
“Heals slightly wounded units”—effect increased from 100/150/200/250/300 to 150/200/250/300/400;
“Increases defense of all troops”—effect increased from 2%/4%/7%/10%/15% to 5%/7%/9%/12%/15%.

Epic Commanders

11. Scipio Africanus

Skill 1: Military Life
“Reduces damage taken”—effect increased from 5%/7%/9%/10%/15% to 10%/13%/16%/20%/25%.
“Increases counterattack damage”—effect increased from 5%/7%/9%/10%/15% to 10%/13%/16%/20%/25%.

Skill 2: Patient Warrior
“Increases attack when attacked”—effect increased from 10%/20%/30%/50%/70% to 30%/40%/60%/80%/100%;
“Heals slightly wounded units when troop strength is decreased”—effect increased from 100/150/200/250/300 to 150/200/250/300/400.

Skill 4: Genuine Aristocracy
“Increases troop capacity”—effect increased from 1%/2%/3%/4%/5% to 2%/4%/6%/8%/10%.


12. Boudica

Skill 1: Lament of the Insurgent
“Deals damage to target”—effect increased from 150/200/250/300/400 to 225/300/375/450/600;
“Decreases target attack”—effect increased from 5%/7%/9%/12%/15% to 10%/13%/16%/20%/25%.

Skill 3: Celtic Blood
“Heals slightly wounded units when troop strength is decreased”—effect increased from 50/100/150/200/250 to 150/200/250/300/400.

Skill 4: Queen of the Iceni
“Normal attacks have a chance to increase damage dealt in the next round”—chance percentages increased from 5%/2%/1% to 5%/3%/2%.


13. Joan of Arc

Skill 1: God's Revelation
“Infantry health/cavalry defense/archer attack buff”—effect increased from 3%/6%/10%/15%/20% to 10%/15%/20%/25%/30%.

Skill 3: Holy Refuge
“Heals slightly wounded units”—effect increased from 100/150/200/250/300 to 150/200/250/350/450.

Skill 4: Saint
“Reduces damage taken by all troops”—effect increased from 2%/4%/6%/10%/15% to 10%/13%/16%/20%/25%.


14. Hermann

Skill 1: Ambush
“Deals damage to target”—effect increased from 200/250/300/400/500 to 300/375/450/600/750.

Skill 2: Military Genius
“Increases attack of archer units”—effect increased from 1%/2%/3%/5%/7% to 3%/4.5%/6%/8%/10%.

Skill 4: National Hero
“Increases normal attack damage“—effect increased from 2%/4%/6%/8%/10% to 3%/4.5%/6%/8%/10%.


15. Pelagius

Skill 1: Charge
“Deals direct damage to target”—effect increased from 75/100/125/150/200 to 150/180/210/250/300;
“Deals additional damage to target”—effect increased from 75/100/125/150/200 to 150/180/210/250/300.

Skill 2: Founder of Asturias
“Increases attack/defense of all cavalry units”—effect increased from 1%/2%/3%/5%/7% to 4%/5%/6%/8%/10%.

Skill 4: The Mutineer
“Heals slightly wounded units”—effect increased from 100/150/200/250/300 to 150/200/250/350/450.


16. Sun Tzu

Skill 1: Art of War
“Deals direct damage to target”—effect increased from 100/150/200/250/300 to 150/210/270/360/450.

Skill 3: Master Strategist
“Increases troop damage reduction”—effect increased from 1%/2%/3%/5%/7% to 4%/5%/6%/8%/10%;
“Increases health of infantry units”—effect increased from 1%/2%/3%/5%/7% to 4%/5%/6%/8%/10%.

Skill 4: Ever-changing Tactics
“Increases damage of active skills“—effect increased from 3%/6%/10%/15%/20% to 5%/8%/11%/15%/20%.


17. Kusunoki Masashige

Skill 1: Shichisei Hōkoku
“Deals direct damage to target”—effect increased from 75/100/125/150/200 to 150/180/210/250/300;
“Deals additional damage to target”—effect increased from 50/70/90/120/150 to 100/130/160/200/250.

Skill 3: Bravery and Wisdom
“Increases attack/defense of all archer units”—effect increased from 1%/2%/3%/5%/7% to 4%/5%/6%/8%/10%.

Skill 4: Tragedy’s End
“Deals damage to target”—effect increased from 50/100/150/200/300 to 150/200/250/350/450.


18. Eulji Mundeok

Skill 1: Water Attack
“Deals direct damage to target”—effect increased from 200/250/300/400/500 to 300/375/450/600/750;
“Decreases target defense”—effect increased from 3%/6%/10%/15%/20% to 10%/15%/20%/25%/30%.

Skill 3: Battle of Salsu
“Increases attack/defense of all infantry units”—effect increased from 1%/2%/3%/5%/7% to 4%/5%/6%/8%/10%.


19. Lohar

Skill 1: Overwhelming Force
“Deals direct damage to target”—effect increased from 100/150/200/250/300 to 150/200/250/350/450.
“Heals slightly wounded units”—effect increased from 100/150/200/250/300 to 150/200/250/350/450.‎‎‏

Skill 4: Unruly Blood
“Heals slightly wounded units”—effect increased from 200/300/500/700/1000 to 500/600/700/800/1000.


In addition, the cooldown period for all “10% chance to trigger” skills with cooldowns has been adjusted to 5 seconds to reduce potential imbalances caused by frequent triggering.

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